This was my 2nd big project I've worked on in game development.
Gameplay Play Unfinished GameResources
DiscordInformation
This game was a rougelike ragdoll physics game, in which you open chests, enchant, heal, and upgrade yourself to get to the end.
You fight endless waves of enemies until the 5th stage of each world, in which you fight 1 of 3 bosses.
There are over 30+ weapons, 30+ enemies, 3+ bosses, 8+ enchants, 2+ worlds, and more. You win by getting to world 5 and beating the main boss.
Michael's Description
This ENTIRE project was a revamp of Ragdoll Wars.
I love ragdoll phyiscs, and this game was greatly based off of Dani's Off the Sticks, gameplay wise.
I worked on this project for the greater part of 2 years and this is where I learned the majority of my game development and C# knowledge.
Project scope got WAY too big and I ended up burning out and never finishing the project... Who knows, I might return to it in the future?
Like Ragdoll Wars, this was supposed to come out for android.
Assets
All forest enemies.
Most martian enemies (never finished this project).
Some weapon images/spritesheets.
More images/spritesheets.
Martian chunks.
Forest chunks.
Ditto + boss rooms.
Omega Boss (wizard).
King Boss.
Juggernaut Boss.
All scripts.
Visuals